Core App
Active
Core: a workspace built around you
I’m developing Core across Mac, iPad, and iPhone for chats, project context, tools, and memory. I’m working toward local AI on capable devices, with flexible provider routing when a task needs more capacity. The priority is a useful daily experience with clear control over access and costs.
- Now
- Developing the app, local AI, and tool connections
- Next
- Validate useful chat and complete tasks on real devices
- Help
- Mobile app feedback and local AI testing
Automation
Active
Automation and recovery
I’m building a control system for running long tasks, connecting AI agents and tools, checking what is healthy, and resuming interrupted work. The goal is less manual project management and safer recovery.
- Now
- Connecting the tools and documenting recovery steps
- Next
- Improve background checks and reliable restarts
- Help
- Free compute credits and reliable test tools
Monitoring
Active
Personal updates and research
I’m organizing research and briefings around the things I follow: TV and movies, Baby Three and Labubu collectibles, Chicago Fire, new technology, and local news. I care about reliable sources and catching meaningful updates without a flood of repeats.
- Now
- Improving source coverage and topic organization
- Next
- Make briefings more complete and less repetitive
- Help
- Official feeds, product information, and beta APIs
Income
Careful review
Legitimate, low-maintenance income
My long-term goal is to build reliable income that takes very little ongoing work. I’m comparing software, referrals, and other legitimate options by setup, recurring effort, payout, risk, and realistic potential. Nothing is presented as income until it’s actually earning.
- Now
- Checking the fastest realistic options and requirements
- Next
- Test the promising options with minimal upkeep
- Help
- Reputable programs and practical business advice
Games on Apple
Active
More games on Mac, iPad, and iPhone
I’m researching local game compatibility and building prototypes with games I own. My goal is to collaborate with developers on native Apple versions: start with a solid Mac experience, then adapt for iPad and iPhone where the game fits. Touch, controller, mouse, and keyboard support are part of the work from the start.
- Now
- Compatibility research and local prototypes; no public ports released
- Next
- Demonstrate playable builds, controls, and measured performance
- Help
- Game developers, studios, and rights holders exploring Apple ports
Portfolio
Growing
App builds and release tools
I’m connecting source control and build services to make app testing and releases more reliable. I’m also documenting what works, what breaks, and what I learn along the way.
- Now
- Improving app builds and project documentation
- Next
- Publish working examples as they’re ready
- Help
- Build-system feedback and practical collaboration
Security research
Research
Independent Apple security research
I’m pursuing my own research into Apple’s security boundaries: sandboxing, entitlements, code signing, and how system access is controlled. I’m studying these areas on devices I own, documenting experiments, and working toward reproducible findings and responsible reports.
- Now
- Independent study and lab planning for my own devices
- Next
- Run controlled experiments and document reproducible results
- Method
- Primary sources, careful testing, and responsible disclosure
Long-term goal
Early planning
Turn useful tools into products
I’ve started releasing small Mac automation products. Longer term, I want to turn the best parts of Cenluma into a reliable system other people can install, adapt, and use.
- Now
- Testing demand with small, useful releases
- Next
- Learn from users and improve what solves a real problem
- Help
- Product feedback, early users, and practical partners