Cenluma Software · Games · Research

Cenluma.com · by Joey Gilles

Build useful technology. Keep people in control.

I’m Joey Gilles, building Cenluma around that idea. My focus is Core, a personal AI workspace; practical automation; and bringing more games to Mac, iPad, and iPhone. Alongside that, I’m pursuing my own Apple security research and releasing small Mac tools people can use today.

Start here

Find your way around.

New to Cenluma? Pick the path that sounds most useful to you.

Why I’m doing it

I have a lot I want to build.

I have more ideas and interests than I can keep up with by hand. I want technology to handle the repetitive parts—following updates, organizing projects, building and testing apps—so I can spend less time managing the process and more time making decisions.

Core is the app. Cenluma is the company-in-progress around it: personal AI, automation, games on Apple devices, independent security research, and products built from useful things I learn. It’s early, and I’m building it one honest, useful piece at a time.

What I’m building and exploring

The projects

Released Mac tools sit alongside work in development and research. Each area has a clear next milestone.

Automation Active

Automation and recovery

I’m building a control system for running long tasks, connecting AI agents and tools, checking what is healthy, and resuming interrupted work. The goal is less manual project management and safer recovery.

Now
Connecting the tools and documenting recovery steps
Next
Improve background checks and reliable restarts
Help
Free compute credits and reliable test tools
Monitoring Active

Personal updates and research

I’m organizing research and briefings around the things I follow: TV and movies, Baby Three and Labubu collectibles, Chicago Fire, new technology, and local news. I care about reliable sources and catching meaningful updates without a flood of repeats.

Now
Improving source coverage and topic organization
Next
Make briefings more complete and less repetitive
Help
Official feeds, product information, and beta APIs
Income Careful review

Legitimate, low-maintenance income

My long-term goal is to build reliable income that takes very little ongoing work. I’m comparing software, referrals, and other legitimate options by setup, recurring effort, payout, risk, and realistic potential. Nothing is presented as income until it’s actually earning.

Now
Checking the fastest realistic options and requirements
Next
Test the promising options with minimal upkeep
Help
Reputable programs and practical business advice
Games on Apple Active

More games on Mac, iPad, and iPhone

I’m researching local game compatibility and building prototypes with games I own. My goal is to collaborate with developers on native Apple versions: start with a solid Mac experience, then adapt for iPad and iPhone where the game fits. Touch, controller, mouse, and keyboard support are part of the work from the start.

Now
Compatibility research and local prototypes; no public ports released
Next
Demonstrate playable builds, controls, and measured performance
Help
Game developers, studios, and rights holders exploring Apple ports
Portfolio Growing

App builds and release tools

I’m connecting source control and build services to make app testing and releases more reliable. I’m also documenting what works, what breaks, and what I learn along the way.

Now
Improving app builds and project documentation
Next
Publish working examples as they’re ready
Help
Build-system feedback and practical collaboration
Security research Research

Independent Apple security research

I’m pursuing my own research into Apple’s security boundaries: sandboxing, entitlements, code signing, and how system access is controlled. I’m studying these areas on devices I own, documenting experiments, and working toward reproducible findings and responsible reports.

Now
Independent study and lab planning for my own devices
Next
Run controlled experiments and document reproducible results
Method
Primary sources, careful testing, and responsible disclosure
Long-term goal Early planning

Turn useful tools into products

I’ve started releasing small Mac automation products. Longer term, I want to turn the best parts of Cenluma into a reliable system other people can install, adapt, and use.

Now
Testing demand with small, useful releases
Next
Learn from users and improve what solves a real problem
Help
Product feedback, early users, and practical partners

My independent research

Curious about what devices allow—and why.

I lead this work myself, from studying the platform to designing experiments and documenting the results.

I’m studying security on macOS, iOS, iPadOS, and tvOS, with a focus on sandbox boundaries, entitlements, code signing, and kernel protections. I want to understand how those mechanisms behave in practice and investigate potential weaknesses through controlled experiments.

My approach is to define the scope and threat model, isolate the test environment, record observations, and reproduce a result before treating it as a finding. This remains exploratory research; there is no announced vulnerability discovery or jailbreak release.

Authorized scope
My own devices or systems I have clear permission to test.
Responsible disclosure
Coordinate reports with affected maintainers before sharing sensitive details.
Research method
Independent study, controlled tests, crash analysis, and documented evidence.

Practical guide

When a Mac automation task stops running.

A launchd job can look configured and still fail because its executable path, plist syntax, permissions, working directory, or environment is different from the one you tested in Terminal. Start with evidence: confirm the label, inspect the last run result, check the referenced paths, and look for resource pressure before changing anything.

The safest first pass is read-only. Keep a copy of the original plist, avoid running as root unless the task truly requires it, and make one change at a time so you can tell what fixed the problem. If you want a repeatable report, Mac Automation Doctor collects the common checks locally and exports JSON and Markdown results.

For recurring workflows, pair diagnostics with clear task ownership, receipts, and a recovery path. The Local-First Automation Control Kit provides those templates and runbooks without requiring a hosted model or network service.

Tools you can use

Local-first automation tools

Small, practical releases for people running local automation on macOS.

Diagnostics$9 one time

Mac Automation Doctor

Read-only diagnostics for common launchd, executable-path, plist, and resource-pressure problems on macOS.

  • No sudo, process killing, or network calls
  • Local JSON and Markdown reports
Get Mac Automation Doctor — $9

Secure Ko-fi checkout with automatic digital delivery after payment.

Prefer itch.io? View the public listing.

Templates + runbooks$12 one time

Local-First Automation Control Kit

Reusable templates and tested patterns for safer, recoverable local automation and local-AI workflows.

  • Task and receipt schemas, recovery runbook, and ownership worksheet
  • Zero-model health canary and a macOS launchd example
Get the Control Kit — $12

Secure Ko-fi checkout with automatic digital delivery after payment.

Product integrity

Paid releases are frozen QA archives. Mac Automation Doctor SHA-256: 0b70174d5d04c943c47e065b329ed0b0aaafe8cbae3975a904878d4be343851f

Local-First Automation Control Kit SHA-256: 76fd0265aef0cdd3d7279ec74840669d92c79d8fac986571e607f3134fdc3683

Where things stand

What’s next

Last updated

A manually updated snapshot of what I’m doing, what I’m focused on, and what comes next.
AreaStageCurrent focusNext step
Core appIn developmentMac, iPad, and iPhone; local AI and toolsValidate useful chat and reliable task execution
AutomationGetting it set upTasks that keep running and recover cleanlyMake it easier to spot and fix a stopped task
Updates and researchImproving coverageSources, completeness, and duplicate storiesTighten briefings and alert rules
Income ideasResearchingSetup, effort, and payout rulesFocus on legitimate options with little upkeep
Games on AppleResearch and prototypesLocal execution, native port feasibility, and inputShow measured, playable demos for developer discussions
Apple security researchResearchIndependent study and controlled lab experimentsReproduce observations and document evidence
ProductsEarly releasesPractical Mac automation toolsImprove from user feedback

The bigger goal

Less time on busywork.
More time to build.

My long-term aim is to turn this from a personal setup into useful products while continuing to explore local AI, app development, game porting, automation, and device security. I want honest claims, clear costs, and my approval for decisions that affect my accounts, money, or private information.

01Tell it what I needKeep the request and useful context together
02Pick the right toolUse my iPad, Mac, or an online service
03Get the work startedSearch, build, check, or keep track of something
04See what happenedKnow what worked and what needs my attention

A few ground rules

What matters to me

These matter as much as getting something to work.

01

Finish useful things

I’m interested in results I can show and use, not big claims about what might be possible.

02

Get the facts right

Research should be traceable, and uncertainty should be called out.

03

Keep approval where it belongs

I stay in control of account access, payments, and sensitive personal decisions.

04

Spend carefully

Start with the devices and free resources I have; make costs clear before anything changes.

Game developer collaborations

Let’s bring more games to Apple devices.

I’d like to work with game developers, studios, and rights holders on Mac, iPad, and iPhone versions. I’m building a portfolio of feasibility studies and prototypes, with attention to local performance, graphics, controls, audio, and saves.

A useful starting point is one game, a target device, and a playable milestone. From there, we can assess the engine and dependencies, test on real hardware, and decide what a supported release would take. Official ports and distribution would be developed with the rights holder’s permission.

Email works best. Tell me about the game, its engine, existing platforms, and where you’d like to bring it next.